GAF Media blog

All posts by tag: gaf updates

GAF Converter Version 3.12 Released!

Hello GAF Users!

We are happy to proceed with our regular section #GAFupdates.

Today we are glad to announce the release of GAF 3.12 ! The new updated version is packed with features and performance updates.

The new features are:

  1. ​New UI for Settings Dialog
  2. "Save to:" setting has been moved from Working Area to Settings Dialog
  3. Conversion source
  4. Ability to open preview after a conversion
  5. CSF Name & Scale Name
  6. Limit max bake scale
  7. Ability to change a bundle name
  8. Increased conversion speed
  9. New preview mode with watermarks

The detailed information is below.

  1. We've developed a new UI for Settings Dialog to include all new features. New UI consists of the collapsible panels. Each panel contains settings grouped by purpose. Here you can find already familiar settings as well as new ones. You can read about all the developed features below.​

  2. We moved "Save to:" setting from Working Area to Settings Dialog. This is caused by the fact that this setting is rarely used. 

  3. Conversion source.
    Now you can create more than one animation inside one SWF file.

    Just export for ActionScript all MovieClips in Library (create a linkage).

    In GAF-Converter Settings Dialog select Conversion source: Library (MovieClips exported for ActionScript).

    There will be several animations and one texture atlas in the conversion output.

    You can get the same result if you put each animation in a separate SWF file and convert them in a bundle. But with this option it can be done much more easy. You can continue to create and convert animations in an old way, creating them on Main Timeline. To convert animations from Main Timeline select Conversion source: Main Timeline. Also it is possible to use both conversion sources. 

    This feature is available only for Studio and Enterprise licenses.

  4. Open preview after a conversion
    When you don't want GAF-Converter to open the preview right away after the conversion - just deselect the checkbox. By default this feature is turned on.

    This feature is available for Indie, Studio and Enterprise licenses (all paid licenses).

  5. CSF Name & Scale Name.

    In Advanced mode you can manually set different Scale and CSF values. The atlas name was always generated automatically without any control from the developer’s side.However now you can control the names of the atlases for different Scale and CSF values. Just set up the name in the field below the value.

    And after the conversion, the names of the atlases will be set this way: SWFName_ScaleName_CSF Name.png

    If you don't want to use this feature - leave name fields empty. GAF Converter will generate atlas names automatically as it did before. 

    This feature is available only for Studio and Enterprise licenses.

  6. Limit max bake scale.

    Example: you have created some animation with black solid fill background. Your background is let's say 1024x768 px. When you convert your animation you will see that one of the regions in the texture atlas are black rectangle with dimensions 1024x768 px. But you don't want it to be so big in the atlas. You want to save it in a smaller size in the texture atlas and stretch at playback. This is where the Limit max bake scale will be handy.

    Create MovieClip with a small rectangular shape inside, for example 20x20px. Use it in your animation by placing an instance inside and stretch it to the required dimensions, for example 1024x768px. Turn on Limit max bake scale checkbox and set value 1 in the field near it. Convert the animation and you will see that this shape will be baked with dimensions 20x20px into the texture atlas. If you turn off this option - shape will be baked with dimensions 1024x768px.

    (colored squares are the same size in the original texture atlases)

    Please note that Limit max bake scale affects all MovieClips that are used in upscaled dimensions and you should be careful when using this option. 

    This feature is available only for Studio and Enterprise licenses.

  7. Bundle name.
    When you are converting several SWF files in a bundle the bundle name is generated automatically by GAF Converter. This is not always convenient. Now you can control the name of the bundle by setting it before the conversion in "Choose action" dialog.

    When you set a custom bundle name it will be used every time you convert the bundle. To switch back on an auto generated bundle name - just clear custom bundle name.

  8. Increased conversion speed up to 50% (increased conversion fps to 120)

  9. Preview Mode from 3.12 version saves converted gaf files on a filesystem. So you can look at the conversion result not only in GAF Converter preview. The only difference between Preview Mode and Logged Mode is the watermark in a texture atlas.

Have a nice day!

GAF Team.

GAF Media Web-site UI Updated.

Hello GAF Users,

Recently, User Interface of GAF Media web-site has been updated. We have added a single page where you will be able to edit, view and interact with all your data.


Logged-in users will now have a My Account tab in the header of GAF Media web-site.





My Account page encompases:

  • Profile
  • Licenses
  • Projects
  • Reported Issues


You can now easily access all the information about your activities from just one page.


GAF Team hopes you will like the updates. Feel free to share your feedback in the comments.

Best regards,

GAF Team

GAF Converter 3.10 Released!

Hello GAF Users!

We are glad to announce another series of #GAFupdates. 

The new release of GAF Converter 3.10 features multiple bug fixes thus provides an even more efficient animations' conversion.

Your posts on GAF Media Forum really help us detect the shortcomings, so keep it up.

GAF Converter 3.10 updates:

  • Fixed conversion error (in animations with shape tween and radial gradient).
  • Fixed 1px clipping in texture atlas regions (in some rare cases).
  • Fixed margin issue in texture atlas that sometimes causes artifacts in playback (1px lines in unexpected places).
  • Other small fixes and general improvements.

Don't forget to leave you comments about the new version and suggest more improvements.

Best regards,

GAF Team

GAF Converter 3.9 Released!

Hello GAF Users!    

We are here with the #GAFupdates section. 

Our conversion tool has become even better and we are glad to present you the new updated GAF Converter 3.9. 

GAF Teams is constantly working on improving the process of porting Flash animations to various development platforms and making it as easy and smooth as possible.

The new in GAF Converter version 3.9 :

  • Fixed conversion error (for animations containing complex shape tween).
  • Fixed issue "conversion starts not from first frame".
  • Fixed mechanism of static parts baking (reduced regions number and texture atlas size in some cases).

Update now and feel free to share your feedback on the new version.

Best regards,

GAF Team 


GAF Converter 3.8 Released!

Hello GAF Fans! 

We are back with the #GAFupdates section.

This time we are proud to tell you that the new GAF Converter 3.8 has just been released!

The new version features multiple improvements and is groundbreaking in a way. 

The new version updates are:

  • Completely redesigned conversion engine which is laying the groundworks for expanding GAF Converter's capabilities which are to be added shortly
  • Significantly improved conversion of raster graphics.
  • Increased conversion speed.
  • "Report issue" option available directly from the application ( automatically appears in case of an unexpected error ). Only available for registered users.


  • Fixed pixelization issue (in cases of using raster image in several containers with scales different than 100%).
  • Fixed issue with Glow filter (when converter bakes it into a texture atlas for Scale and CSF different than 1).

Stay tuned and share your opinion about the new release!

Best regards,

GAF Team


GAF Converter Version 3.5 Released!

Hello GAF Fans,

We are happy to introduce you to our regular section #GAFupdates!

We have been trying our best to make working with GAF Converter easy, fast and efficient. Here at GAF Media we really appreciate users' ideas and opinion regarding the tool and the performance of gaf files. Thanks to the GAF users' feedback we are able to constantly improve GAF Converter.

So, please, take a look at the new GAF Converter version 3.5. Application will update automatically after starting.


Version 3.5

  • Fixed application crash in preview mode after conversion complete (MAC)
  • Fixed issue with pivot point for single frame animation
  • Fixed issue with vector graphics that is thinner than 1px
  • Added output of the current frame in process of conversion

Have a nice day!

GAF Team