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virtual void | setUniformsForFragmentShader () |
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virtual bool | initWithTexture (CCTexture2D *pTexture, const CCRect &rect, bool rotated) |
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void | setColorTransform (const GLfloat *mults, const GLfloat *offsets) |
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const GLfloat * | getColorTransform () const |
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void | setColorTransform (const GLfloat *colorTransform) |
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void | setBlurRadius (const CCSize &blurRadius) |
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void | setExternaTransform (const CCAffineTransform &transform) |
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void | setChildTransform (const CCAffineTransform &transform) |
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virtual void | draw () |
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const CCAffineTransform & | childTransform () const |
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const CCAffineTransform & | getExternalTransform () const |
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void | setLocator (bool locator) |
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void | setAtlasScale (float scale) |
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CCAffineTransform | nodeToParentTransform (void) |
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void | setTexture (CCTexture2D *texture) |
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bool | initWithTexture (CCTexture2D *pTexture, const CCRect &rect, bool rotated) |
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static CCGLProgram * | programForShader () |
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void | updateTextureWithEffects () |
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void | invalidateTransformCache () |
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std::string | objectId |
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CCAffineTransform | _externalTransform |
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CCAffineTransform | _childTransform |
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The documentation for this class was generated from the following files: