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Using Glow Filters

Postby Marco Arsenault » January 16th, 2019, 9:45 pm

Hi, I had issues with a simple glowing object with a glow filter in flash, converted to unity with GAF, it simply crashed when I ran the scene.
Then I bought GAF Pro since it seemed like a Pro feature (amazing plugin by the way), now I have no crash with "skip dynamic filters" but I still crash with the filters on.
I have Unity Pro
Am I missing something?
Thanks
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Marco Arsenault
 
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Re: Using Glow Filters

Postby Alexey Finkilshtein » January 23rd, 2019, 1:15 am

Hi,

Try to use the recent version of unity and recent version of GAF plugin from the AssetStore. Check the demo scene with monster glow (at the Unity GAF plugin). There you can find fla file too and make the glow like in that fla

Thanks.
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Re: Using Glow Filters

Postby Marco Arsenault » January 24th, 2019, 8:37 pm

Thanks, the FLA looks normal, using a glow, nothing special there.
I have the latest unity pro and the latest of GAF Pro and here are my results

When i open the Demo_filters exemple scene, unity crashes
When I export the monster_glow swf in flash and then convert it, I crash simply by putting the generated prefab in the scene (probably why the demo scene crashes as well)

On top of that, my glow test was simple, it converts and I can put the prefab in the scene and see the sprite, but it crashes when i run it. I noticed that in your monster_glow, the main movieclip has a glow with 0 blur and 0 strength as its parameters, so I tried that on mine, and now I can't even see the sprite on the scene after converting it and putting the prefab in the scene..

So glow filters are broken?
Thanks
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Marco Arsenault
 
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Re: Using Glow Filters

Postby julien.lurois » February 7th, 2019, 4:07 am

I can confirm, glow filters will make Unity crash, both in the editor and on mobile devices....
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Re: Using Glow Filters

Postby Marco Arsenault » May 2nd, 2019, 10:10 am

Any news on that? Still a problem as far as I know
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