GAF Media blog

All posts by tag: gaf converter

GAF Media Website update : Example Section

Hello GAF Users!

GAF Converter became a really powerful technology since the last year and now we are ready to provide you with an additional documentation, tutorials and help you to get started with GAF.

Today in our section #GAFupdates we want to show you the new section on our website.
 

 


Example section  is a web page with a list of some examples of creating games with different GAF features. By clicking on the particular example you can find a video tutorial and get the sources and information about creating the example game, using some features of GAF.

Now you can find the first sample here: Casino slot machine ("nesting" mode, sequences, etc) .



Have a nice day!
GAF Team.

GAF Flash to Unity Plug-in Update!

Hello GAF Users,

It's been less than three weeks since the last update but we are ready to present you the new version of GAF: Flash to Unity plug-in.

 

 


Updates in GAF: Flash to Unity v 3.9:

  • Fixed rendering on mobile devices.
  • Improved interface of movie clip creation.
  • Unity converter interface improvement.
  • Bugs fixes.

GAF Converter 3.13, Enterprise Edition Functionality in the Preview Mode.

Hello, GAF Users, 

We have been waiting to present you the new version of GAF   Converter. From now on the Preview Mode will feature the   functionality of the Enterprise Edition of GAF Converter. The only   difference is that gaf files generated in the Preview Mode will   contain watermarks in a texture atlas.

Important! Automatic update function is not working in GAF Converter v.3.12. To update the converter up to the new version please choose "Check now" in Settings Dialog.

 

New features in version 3.13 :

  1. Fully functional Preview Mode with all Enterprise features available (only with watermarks in texture atlas) 

  2. We have added "Originally designed for" feature in Advanced mode for texture atlas Scale settings.  

     

    With Advanced Scale settings you can target the devices with different resolutions on Android, iOS and other platforms. To do so create an animation for one resolution (Scale: 1 CSF:1) and run GAF Converter with correctly set up Advanced Scale settings (for example Scale=1 and CSF= 1 and 2 for Retina and non-Retina devices).

    If you want to create an animation using raster graphics and you want to use it on both Retina and non-Retina devices you have to do the following:

    - create your animation in Flash for Retina resolution (for Scale=1 CSF=2). Because you are using raster graphics you have to create original animation for the highest resolution to avoid pixelation.

    - setup GAF Converter with the following Advanced Scale settings: Scale=1 CSF=1 and 2

    - setup "Originally designed for" with the following settings: Scale=1 CSF=2

    When the conversion is done you will see that GAF Converter has created two texture atlases for Retina (Scale=1 CSF=2) and non-Retina (Scale=1 CSF=1) resolutions. 

  3. We have added Alpha and Color Effect baking in texture atlas (works when Alpha and Color Effect are not changing during the animation). Now your converter animations will be even more optimized for playback in all GAF Libraries.

  4. We have added a check for "no animation inside" Movie Clip. This works when the Movie Clip contains more than one frame but all the inner content remains stationary. It allows GAF Converter to handle technical errors created by designers and animators more accurately. A filter applied to the Movie Clip instance with more than one frame but with static content inside will now be converted correctly. In the previous versions GAF Converter was skipping Filters in such cases. 

  5. Several improvements and bug fixes in GAF Player (added debug info in Frame Items panel, redesigned reverse playback, improved drag animation in working area, etc.).

  6. Other small fixes and general improvements in GAF Converter.

Have a nice day!
GAF Team.

GAF Unity Plug-in v. 3.8 Released!

Hello GAF Users!

Today in our section #GAFupdates we are announcing the release of a new version of GAF Animation Player plug-in for Unity!

Version 3.8 includes new features and makes the conversion process more efficient.

 

 

New features in GAF Animation Player plug-in for Unity:

  • ability to bake all animation parts into a single mesh;
  • additional optimization for dynamic batching;

and multiple bug fixes.

Download the new GAF: Flash to Unity plug-in from the Unity Asset Store.

Best regards, 

GAF Team!

GAF: Flash to Unity plug-in became even better. Version 3.7.1 is released!

Hello GAF Users!

We are ready to present you the updated GAF Animation Player plug-in.

Convert your animation directly from Unity with no additional applications to install!

 

Just place your SWF files into your project’s Asset folder and the converter window with the animations list will appear.

You can as well use drag and drop to upload SWF files into the Converter window. To open the Converter window click the Converter item in the GAF menu.


 

GAF Unity Converter contains all the settings of the GAF Standalone Converter! And even more than that! When the conversion is done you can create the prefabs of all the converted animations (CREATE PREFABS button) or add them to the scene (ADD TO SCENE button):

Here is the link to GAF Animation Plug - in .
You are welcome with any questions.
Feel free to share your feedback.

GAF Team.

GAF Converter 3.11 Released!

Hello, GAF Users!

It's been more than two weeks since our last update and GAF Media team is finally back with another feature-packed update - GAF Converter 3.11.

For the complete details read on our GAFupdates post.

 

New features in GAF Converter 3.11: 

  • Support for atlases with 4096x4096 size
  • Pivot point and animation bounds displayed in the animation player
  • Reverse playback button added in the played
  • Scale value accurate to the thousandth place

We hope you will find these updates useful as you test them out. In the meantime, be sure to visit our forum http://www.gafmedia.com/forum/ and leave your comments or suggest new improvements.

Best regards,

GAF Team

GAF Converter 3.10 Released!

Hello GAF Users!

We are glad to announce another series of #GAFupdates. 

The new release of GAF Converter 3.10 features multiple bug fixes thus provides an even more efficient animations' conversion.

Your posts on GAF Media Forum really help us detect the shortcomings, so keep it up.

GAF Converter 3.10 updates:

 
  • Fixed conversion error (in animations with shape tween and radial gradient).
  • Fixed 1px clipping in texture atlas regions (in some rare cases).
  • Fixed margin issue in texture atlas that sometimes causes artifacts in playback (1px lines in unexpected places).
  • Other small fixes and general improvements.

Don't forget to leave you comments about the new version and suggest more improvements.

Best regards,

GAF Team

GAF Converter 3.9 Released!

Hello GAF Users!    

We are here with the #GAFupdates section. 

Our conversion tool has become even better and we are glad to present you the new updated GAF Converter 3.9. 

GAF Teams is constantly working on improving the process of porting Flash animations to various development platforms and making it as easy and smooth as possible.

The new in GAF Converter version 3.9 :

 
  • Fixed conversion error (for animations containing complex shape tween).
  • Fixed issue "conversion starts not from first frame".
  • Fixed mechanism of static parts baking (reduced regions number and texture atlas size in some cases).

Update now and feel free to share your feedback on the new version.

Best regards,

GAF Team 

 

GAF Converter 3.8 Released!

Hello GAF Fans! 

We are back with the #GAFupdates section.

This time we are proud to tell you that the new GAF Converter 3.8 has just been released!

The new version features multiple improvements and is groundbreaking in a way. 

The new version updates are:

 
  • Completely redesigned conversion engine which is laying the groundworks for expanding GAF Converter's capabilities which are to be added shortly
  • Significantly improved conversion of raster graphics.
  • Increased conversion speed.
  • "Report issue" option available directly from the application ( automatically appears in case of an unexpected error ). Only available for registered users.

 

  • Fixed pixelization issue (in cases of using raster image in several containers with scales different than 100%).
  • Fixed issue with Glow filter (when converter bakes it into a texture atlas for Scale and CSF different than 1).

Stay tuned and share your opinion about the new release!

Best regards,

GAF Team

 

Temporary Log-in Error Fixed

Dear GAF Users!

Starting from July 3rd all the newly registered users could not work with the converter due to the issue with the license assign mechanism.

Now the issue is fixed and all who’ve faced it just need to log in to the site once again.

GAF Team would like to apologize for the temporary inconvenience and thank you for keeping in touch with us!

Best regards,

GAF Team

GAF Converter Version 3.5 Released!

Hello GAF Fans,

We are happy to introduce you to our regular section #GAFupdates!

We have been trying our best to make working with GAF Converter easy, fast and efficient. Here at GAF Media we really appreciate users' ideas and opinion regarding the tool and the performance of gaf files. Thanks to the GAF users' feedback we are able to constantly improve GAF Converter.

So, please, take a look at the new GAF Converter version 3.5. Application will update automatically after starting.

 

Version 3.5

  • Fixed application crash in preview mode after conversion complete (MAC)
  • Fixed issue with pivot point for single frame animation
  • Fixed issue with vector graphics that is thinner than 1px
  • Added output of the current frame in process of conversion

Have a nice day!

GAF Team

GAF Media blog is on!

Hello, GAF Fans!

Over the last couple months we have been swamped with improving GAF, creating a standalone application and updating playback libraries and plug-ins.

And now we are finally launching the official GAF Media blog.

 

There is still much to be done but now all the improvements, updates and fixes will be announced in our blog.

Besides for release announcements, the blog will also contain best practices for using GAF Converter and implementing GAF into your development process.

We are really excited to grow and evolve GAF and we want to take part in evolving 2D games and take them to the next level.

Join us and subscribe for GAF Media blog!

Best wishes,

GAF Team!