static GAFEditor.Core.GAFConverterWindowListener.GAFConverterWindowListener |
( |
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staticprivate |
static GameObject GAFEditor.Core.GAFConverterWindowListener.createClip |
( |
GAFAnimationAsset |
_Asset, |
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bool |
_IsBaked, |
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bool |
_IsAnimator |
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) |
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staticprivate |
static void GAFEditor.Core.GAFConverterWindowListener.onCreateClip |
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string |
_AssetPath, |
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bool |
_IsBaked, |
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bool |
_IsAnimator |
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) |
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staticprivate |
static void GAFEditor.Core.GAFConverterWindowListener.onCreateClipPrefab |
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string |
_AssetPath, |
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bool |
_IsBaked, |
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bool |
_IsAnimator |
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) |
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staticprivate |
static void GAFEditor.Core.GAFConverterWindowListener.onCreateClipPrefabPlusInstance |
( |
string |
_AssetPath, |
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bool |
_IsBaked, |
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bool |
_IsAnimator |
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) |
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staticprivate |
The documentation for this class was generated from the following file: