﻿using UnityEngine;

using System.Collections.Generic;

using GAF.Assets;

namespace GAF.Demo
{
	[AddComponentMenu("GAF/Demo/GAFCustomResourceLoader")]
	public class GAFCustomResourceLoader : MonoBehaviour 
	{
		#region Members

		[SerializeField] private List<GAFTexturesResource> PreloadedResources = new List<GAFTexturesResource>();

		#endregion // Members

		#region Interface

		public GAFTexturesResource getResource(string _ResourceName)
		{
			return PreloadedResources.Find (resource => resource.name == _ResourceName);
		}

		#endregion // Interface
	}
}