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Convert Actionscript Linkage Class

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Convert Actionscript Linkage Class

Postby Marco Arsenault » January 14th, 2019, 1:00 am

Hi, would it be possible to retrieve the linkage class after the conversion?

The way we've always done our flash games is that we assign as3 classes to our movieclips to control them, for exemple, the facial expression would have a class that drives it to assign the right frame and such. Same principle for customized armor pieces or clothing, where an armor piece would have multiple frame on its timeline with a armor as3 class to check what the character has equipped and to set the proper frame of that armor.

So we'd like to know the linkage class of the movieclips after conversion, in unity, to properly assign them components or be able to run their custom logic to control the animation.

I hope my question is clear, thank you.
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Marco Arsenault
 
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Re: Convert Actionscript Linkage Class

Postby Alexey Finkilshtein » January 15th, 2019, 12:28 pm

Hi,

I think this info regarding as3 limitations should help you:
https://gafmedia.com/documentation/conv ... tionScript

Thanks.
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Re: Convert Actionscript Linkage Class

Postby Marco Arsenault » January 15th, 2019, 11:28 pm

Yeah my question is more like a feature request I guess :)
That would be very handy
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Re: Convert Actionscript Linkage Class

Postby Marco Arsenault » January 16th, 2019, 3:40 pm

Do you think that could be possible in the future, to have that info in the GAFMoveiclip class? The name of the linkage class that comes from the converted animation file.
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Re: Convert Actionscript Linkage Class

Postby Ben Thomas » March 5th, 2019, 4:04 pm

Hello, chiming in as well to request this as a feature if possible. We are also using symbols baked into the sprite atlas as "custom regions" for swapping cosmetic pieces like weapons and armor.
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