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Library for Starling 2.0

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Re: Library for Starling 2.0

Postby denis » August 31st, 2016, 1:12 am

It is really important. I think it's only reason that stops a lot of companies from buying license of GAF.
Starling 2.0 have a lot of improvements in comparison with previous version and became vital.
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Re: Library for Starling 2.0

Postby Jing Jimmy » November 15th, 2016, 9:24 pm

Hello,
Is there a plan to support Starling 2.0 in the near future? It is really important for us. All the content are created as gaf and now there's no way to upgrade to Starling 2.
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Re: Library for Starling 2.0

Postby restyle7 » November 17th, 2016, 8:24 am

We were planning to support Starling 2.0 by the end of this year but now we realize that finish dates are slipping and we’re thinking of January 2017 instead. Please follow our Blog updates for news about Starling 2.0.
Thanks.
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Re: Library for Starling 2.0

Postby Haska Su » December 12th, 2016, 8:00 am

glad to hear that gaf is going to support starling 2.0 :P
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Re: Library for Starling 2.0

Postby Yooni Msh » January 8th, 2017, 11:53 pm

I think we are in 2017 now! :(
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Re: Library for Starling 2.0

Postby Andrew Hunt » January 11th, 2017, 6:39 am

Sergey Ionov wrote:We were planning to support Starling 2.0 by the end of this year but now we realize that finish dates are slipping and we’re thinking of January 2017 instead. Please follow our Blog updates for news about Starling 2.0.
Thanks.


Hi Sergey, is there any update on the Starling 2 support ?
Thanks
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Re: Library for Starling 2.0

Postby restyle7 » January 12th, 2017, 10:48 am

Hi Andrew,
we’re working on it.
Quite a few things need to be done.
To give you an idea we're currently rewriting the way shaders work and fixing masks.
Will keep you posted. Thanks.
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Re: Library for Starling 2.0

Postby Yaroslav Dvoretskyy » January 13th, 2017, 9:22 am

Great news! Can't wait to test new version )
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Re: Library for Starling 2.0

Postby Andrew Hunt » January 16th, 2017, 8:58 am

Sergey Ionov wrote:Hi Andrew,
we’re working on it.
Quite a few things need to be done.
To give you an idea we're currently rewriting the way shaders work and fixing masks.
Will keep you posted. Thanks.


Thanks for the update Sergey, hope all goes smoothly.
Cheers.
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Re: Library for Starling 2.0

Postby Andrew Hunt » February 16th, 2017, 2:50 am

Hi Sergey ,

Was just wondering if you could give us a monthly update? milestones ect

Thanks Andrew
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