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cocos2d::RenderTexture * | gaussianBlurredTextureFromTexture (cocos2d::Texture2D *aTexture, const cocos2d::Rect &rect, float aBlurRadiusX, float aBlurRadiusY) |
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cocos2d::RenderTexture * | glowTextureFromTexture (cocos2d::Texture2D *aTexture, const cocos2d::Rect &rect, GAFGlowFilterData *data) |
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cocos2d::RenderTexture * | dropShadowTextureFromTexture (cocos2d::Texture2D *aTexture, const cocos2d::Rect &rect, GAFDropShadowFilterData *data) |
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static GAFTextureEffectsConverter * | sharedConverter () |
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static cocos2d::GLProgram * | programForBlurShaderWithName (const char *aShaderName, const char *aVertexShaderFile, const char *aFragmentShaderFile) |
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static cocos2d::GLProgram * | programForGlowShaderWithName (const char *aShaderName, const char *aVertexShaderFile, const char *aFragmentShaderFile) |
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The documentation for this class was generated from the following files: