Material GAFTexturesResource.getMaterial |
( |
string |
_ObjectName, |
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string |
_TextureName |
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) |
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Texture2D GAFTexturesResource.getTexture |
( |
string |
_Name | ) |
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string GAFTexturesResource.m_AssetPath = null |
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private |
float GAFTexturesResource.m_CSF = 1f |
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private |
float GAFTexturesResource.m_Scale = 1f |
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private |
readonly string GAFTexturesResource.m_sColorizedObjectShaderPath = "GAF/GAFObject" |
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staticprivate |
List<Material> GAFTexturesResource.m_SharedMaterials = new List<Material>() |
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private |
readonly string GAFTexturesResource.m_sMaskedObjectShaderPath = "GAF/GAFMaskedObject" |
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staticprivate |
List<Texture2D> GAFTexturesResource.m_Textures = new List<Texture2D>() |
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private |
List<string> GAFTexturesResource.m_TexturesNames = null |
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private |
string GAFTexturesResource.assetPath |
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get |
float GAFTexturesResource.csf |
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get |
bool GAFTexturesResource.isReady |
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get |
List<Material> GAFTexturesResource.materials |
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get |
List<string> GAFTexturesResource.missingTextures |
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get |
float GAFTexturesResource.scale |
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get |
List<Texture2D> GAFTexturesResource.textures |
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get |
List<string> GAFTexturesResource.texturesNames |
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get |
The documentation for this class was generated from the following file: