GAF  3.4.10
General animation format player for Unity
Public Member Functions | Properties | Private Attributes | Static Private Attributes | List of all members
GAFTexturesResource Class Reference
Inheritance diagram for GAFTexturesResource:

Public Member Functions

Texture2D getTexture (string _Name)
 
Material getMaterial (string _ObjectName, string _TextureName)
 

Properties

bool isReady [get]
 
float scale [get]
 
float csf [get]
 
string assetPath [get]
 
List< string > texturesNames [get]
 
List< string > missingTextures [get]
 
List< Texture2D > textures [get]
 
List< Material > materials [get]
 

Private Attributes

GAFAnimationAsset m_Asset = null
 
string m_AssetPath = null
 
float m_Scale = 1f
 
float m_CSF = 1f
 
List< string > m_TexturesNames = null
 
List< Texture2D > m_Textures = new List<Texture2D>()
 
List< Material > m_SharedMaterials = new List<Material>()
 

Static Private Attributes

static readonly string m_sColorizedObjectShaderPath = "GAF/GAFObject"
 
static readonly string m_sMaskedObjectShaderPath = "GAF/GAFMaskedObject"
 

Member Function Documentation

Material GAFTexturesResource.getMaterial ( string  _ObjectName,
string  _TextureName 
)
Texture2D GAFTexturesResource.getTexture ( string  _Name)

Member Data Documentation

GAFAnimationAsset GAFTexturesResource.m_Asset = null
private
string GAFTexturesResource.m_AssetPath = null
private
float GAFTexturesResource.m_CSF = 1f
private
float GAFTexturesResource.m_Scale = 1f
private
readonly string GAFTexturesResource.m_sColorizedObjectShaderPath = "GAF/GAFObject"
staticprivate
List<Material> GAFTexturesResource.m_SharedMaterials = new List<Material>()
private
readonly string GAFTexturesResource.m_sMaskedObjectShaderPath = "GAF/GAFMaskedObject"
staticprivate
List<Texture2D> GAFTexturesResource.m_Textures = new List<Texture2D>()
private
List<string> GAFTexturesResource.m_TexturesNames = null
private

Property Documentation

string GAFTexturesResource.assetPath
get
float GAFTexturesResource.csf
get
bool GAFTexturesResource.isReady
get
List<Material> GAFTexturesResource.materials
get
List<string> GAFTexturesResource.missingTextures
get
float GAFTexturesResource.scale
get
List<Texture2D> GAFTexturesResource.textures
get
List<string> GAFTexturesResource.texturesNames
get

The documentation for this class was generated from the following file: