GAF  1.0.21
General animation format player for Unity
Public Member Functions | Properties | Private Attributes | List of all members
GAF.Core.GAFAnimationPlayerSettings Class Reference

Public Member Functions

void init (GAFAnimationAsset _Asset)
 

Properties

float scale [get, set]
 
float csf [get, set]
 
float pixelsPerUnit [get, set]
 
bool playAutomatically [get, set]
 
bool ignoreTimeScale [get, set]
 
bool perfectTiming [get, set]
 
bool playInBackground [get, set]
 
GAFWrapMode wrapMode [get, set]
 
uint targetFPS [get, set]
 
float targetSPF [get]
 
int spriteLayerID [get, set]
 
string spriteLayerName [get, set]
 
int spriteLayerValue [get, set]
 
Vector2 pivotOffset [get, set]
 
float zLayerScale [get, set]
 
bool hasIndividualMaterial [get]
 
Color animationColor [get]
 

Private Attributes

float m_Scale = 1f
 
float m_CSF = 1f
 
float m_PixelsPerUnit = 1f
 
bool m_PlayAutomatically = true
 
bool m_IgnoreTimeScale = false
 
bool m_PerfectTiming = true
 
bool m_PlayInBackground = true
 
GAFWrapMode m_WrapMode = GAFWrapMode.Loop
 
int m_TargetFPS = 30
 
int m_SpriteLayerID = 0
 
string m_SpriteLayerName = "Default"
 
int m_SpriteLayerValue = 0
 
Vector2 m_PivotOffset = new Vector2()
 
bool m_HasIndividualMaterial = false
 
Color m_AnimationColor = new Color(1, 1, 1, 1)
 
float m_ZLayerScale = 1f
 

Member Function Documentation

void GAF.Core.GAFAnimationPlayerSettings.init ( GAFAnimationAsset  _Asset)

Member Data Documentation

Color GAF.Core.GAFAnimationPlayerSettings.m_AnimationColor = new Color(1, 1, 1, 1)
private
float GAF.Core.GAFAnimationPlayerSettings.m_CSF = 1f
private
bool GAF.Core.GAFAnimationPlayerSettings.m_HasIndividualMaterial = false
private
bool GAF.Core.GAFAnimationPlayerSettings.m_IgnoreTimeScale = false
private
bool GAF.Core.GAFAnimationPlayerSettings.m_PerfectTiming = true
private
Vector2 GAF.Core.GAFAnimationPlayerSettings.m_PivotOffset = new Vector2()
private
float GAF.Core.GAFAnimationPlayerSettings.m_PixelsPerUnit = 1f
private
bool GAF.Core.GAFAnimationPlayerSettings.m_PlayAutomatically = true
private
bool GAF.Core.GAFAnimationPlayerSettings.m_PlayInBackground = true
private
float GAF.Core.GAFAnimationPlayerSettings.m_Scale = 1f
private
int GAF.Core.GAFAnimationPlayerSettings.m_SpriteLayerID = 0
private
string GAF.Core.GAFAnimationPlayerSettings.m_SpriteLayerName = "Default"
private
int GAF.Core.GAFAnimationPlayerSettings.m_SpriteLayerValue = 0
private
int GAF.Core.GAFAnimationPlayerSettings.m_TargetFPS = 30
private
GAFWrapMode GAF.Core.GAFAnimationPlayerSettings.m_WrapMode = GAFWrapMode.Loop
private
float GAF.Core.GAFAnimationPlayerSettings.m_ZLayerScale = 1f
private

Property Documentation

Color GAF.Core.GAFAnimationPlayerSettings.animationColor
get
float GAF.Core.GAFAnimationPlayerSettings.csf
getset
bool GAF.Core.GAFAnimationPlayerSettings.hasIndividualMaterial
get
bool GAF.Core.GAFAnimationPlayerSettings.ignoreTimeScale
getset
bool GAF.Core.GAFAnimationPlayerSettings.perfectTiming
getset
Vector2 GAF.Core.GAFAnimationPlayerSettings.pivotOffset
getset
float GAF.Core.GAFAnimationPlayerSettings.pixelsPerUnit
getset
bool GAF.Core.GAFAnimationPlayerSettings.playAutomatically
getset
bool GAF.Core.GAFAnimationPlayerSettings.playInBackground
getset
float GAF.Core.GAFAnimationPlayerSettings.scale
getset
int GAF.Core.GAFAnimationPlayerSettings.spriteLayerID
getset
string GAF.Core.GAFAnimationPlayerSettings.spriteLayerName
getset
int GAF.Core.GAFAnimationPlayerSettings.spriteLayerValue
getset
uint GAF.Core.GAFAnimationPlayerSettings.targetFPS
getset
float GAF.Core.GAFAnimationPlayerSettings.targetSPF
get
GAFWrapMode GAF.Core.GAFAnimationPlayerSettings.wrapMode
getset
float GAF.Core.GAFAnimationPlayerSettings.zLayerScale
getset

The documentation for this class was generated from the following file: