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float | scale [get, set] |
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float | csf [get, set] |
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float | pixelsPerUnit [get, set] |
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bool | playAutomatically [get, set] |
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bool | ignoreTimeScale [get, set] |
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bool | perfectTiming [get, set] |
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bool | playInBackground [get, set] |
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GAFWrapMode | wrapMode [get, set] |
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uint | targetFPS [get, set] |
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float | targetSPF [get] |
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int | spriteLayerID [get, set] |
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string | spriteLayerName [get, set] |
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int | spriteLayerValue [get, set] |
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Vector2 | pivotOffset [get, set] |
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float | zLayerScale [get, set] |
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bool | hasIndividualMaterial [get] |
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Color | animationColor [get] |
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Color GAF.Core.GAFAnimationPlayerSettings.m_AnimationColor = new Color(1, 1, 1, 1) |
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private |
float GAF.Core.GAFAnimationPlayerSettings.m_CSF = 1f |
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private |
bool GAF.Core.GAFAnimationPlayerSettings.m_HasIndividualMaterial = false |
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private |
bool GAF.Core.GAFAnimationPlayerSettings.m_IgnoreTimeScale = false |
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private |
bool GAF.Core.GAFAnimationPlayerSettings.m_PerfectTiming = true |
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private |
Vector2 GAF.Core.GAFAnimationPlayerSettings.m_PivotOffset = new Vector2() |
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private |
float GAF.Core.GAFAnimationPlayerSettings.m_PixelsPerUnit = 1f |
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private |
bool GAF.Core.GAFAnimationPlayerSettings.m_PlayAutomatically = true |
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private |
bool GAF.Core.GAFAnimationPlayerSettings.m_PlayInBackground = true |
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private |
float GAF.Core.GAFAnimationPlayerSettings.m_Scale = 1f |
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private |
int GAF.Core.GAFAnimationPlayerSettings.m_SpriteLayerID = 0 |
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private |
string GAF.Core.GAFAnimationPlayerSettings.m_SpriteLayerName = "Default" |
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private |
int GAF.Core.GAFAnimationPlayerSettings.m_SpriteLayerValue = 0 |
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private |
int GAF.Core.GAFAnimationPlayerSettings.m_TargetFPS = 30 |
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private |
GAFWrapMode GAF.Core.GAFAnimationPlayerSettings.m_WrapMode = GAFWrapMode.Loop |
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private |
float GAF.Core.GAFAnimationPlayerSettings.m_ZLayerScale = 1f |
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private |
Color GAF.Core.GAFAnimationPlayerSettings.animationColor |
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get |
float GAF.Core.GAFAnimationPlayerSettings.csf |
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getset |
bool GAF.Core.GAFAnimationPlayerSettings.hasIndividualMaterial |
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get |
bool GAF.Core.GAFAnimationPlayerSettings.ignoreTimeScale |
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getset |
bool GAF.Core.GAFAnimationPlayerSettings.perfectTiming |
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getset |
Vector2 GAF.Core.GAFAnimationPlayerSettings.pivotOffset |
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getset |
float GAF.Core.GAFAnimationPlayerSettings.pixelsPerUnit |
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getset |
bool GAF.Core.GAFAnimationPlayerSettings.playAutomatically |
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getset |
bool GAF.Core.GAFAnimationPlayerSettings.playInBackground |
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getset |
float GAF.Core.GAFAnimationPlayerSettings.scale |
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getset |
int GAF.Core.GAFAnimationPlayerSettings.spriteLayerID |
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getset |
string GAF.Core.GAFAnimationPlayerSettings.spriteLayerName |
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getset |
int GAF.Core.GAFAnimationPlayerSettings.spriteLayerValue |
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getset |
uint GAF.Core.GAFAnimationPlayerSettings.targetFPS |
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getset |
float GAF.Core.GAFAnimationPlayerSettings.targetSPF |
|
get |
GAFWrapMode GAF.Core.GAFAnimationPlayerSettings.wrapMode |
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getset |
float GAF.Core.GAFAnimationPlayerSettings.zLayerScale |
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getset |
The documentation for this class was generated from the following file: