GAF  4.0
General animation format player for Unity
Public Member Functions | Private Attributes | List of all members
GAF.Objects.GAFBakedObject Class Reference
Inheritance diagram for GAF.Objects.GAFBakedObject:

Public Member Functions

void addController ()
 Add controller to current object. More...
 
bool hasController ()
 Returns true if current object has controller. More...
 
void removeController ()
 Remove controller from current object. More...
 
override void reload ()
 Reset object state and create non-serialized data. More...
 
override void updateToState (GAFObjectStateData _State, bool _Refresh)
 Update object to desired state. More...
 

Private Attributes

GAFBakedObjectController m_Controller = null
 

Member Function Documentation

void GAF.Objects.GAFBakedObject.addController ( )

Add controller to current object.

bool GAF.Objects.GAFBakedObject.hasController ( )

Returns true if current object has controller.

Returns
override void GAF.Objects.GAFBakedObject.reload ( )

Reset object state and create non-serialized data.

void GAF.Objects.GAFBakedObject.removeController ( )

Remove controller from current object.

override void GAF.Objects.GAFBakedObject.updateToState ( GAFObjectStateData  _State,
bool  _Refresh 
)

Update object to desired state.

Parameters
_StateState data.
_RefreshForce refresh state.

Member Data Documentation

GAFBakedObjectController GAF.Objects.GAFBakedObject.m_Controller = null
private

The documentation for this class was generated from the following file: