void GAF.Objects.GAFBakedObject.addController |
( |
| ) |
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Add controller to current object.
bool GAF.Objects.GAFBakedObject.hasController |
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Returns true if current object has controller.
- Returns
override void GAF.Objects.GAFBakedObject.reload |
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Reset object state and create non-serialized data.
void GAF.Objects.GAFBakedObject.removeController |
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Remove controller from current object.
override void GAF.Objects.GAFBakedObject.updateToState |
( |
GAFObjectStateData |
_State, |
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bool |
_Refresh |
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) |
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Update object to desired state.
- Parameters
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_State | State data. |
_Refresh | Force refresh state. |
The documentation for this class was generated from the following file:
- E:/GAF/Projects/Player/Master/Library/UnityProject/Assets/GAF/Scripts/Objects/GAFBakedObject.cs