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static readonly Vector3 | normalVector = new Vector3(0, 0, -1f) |
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Enumerator |
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Null |
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Setup |
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Sort |
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void GAF.Objects.GAFRenderProcessor.add |
( |
IGAFObject |
_Object | ) |
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void GAF.Objects.GAFRenderProcessor.clear |
( |
| ) |
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bool GAF.Objects.GAFRenderProcessor.contains |
( |
uint |
_ID | ) |
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void GAF.Objects.GAFRenderProcessor.init |
( |
GAFBaseMovieClip |
_Clip, |
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MeshFilter |
_Filter, |
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Renderer |
_Renderer |
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) |
| |
bool GAF.Objects.GAFRenderProcessor.isStateSet |
( |
MeshState |
_State | ) |
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private |
void GAF.Objects.GAFRenderProcessor.process |
( |
| ) |
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void GAF.Objects.GAFRenderProcessor.pushSetupRequest |
( |
| ) |
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void GAF.Objects.GAFRenderProcessor.pushSortRequest |
( |
| ) |
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void GAF.Objects.GAFRenderProcessor.remove |
( |
uint |
_ID | ) |
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void GAF.Objects.GAFRenderProcessor.setupMesh |
( |
| ) |
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private |
void GAF.Objects.GAFRenderProcessor.sort |
( |
| ) |
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private |
MeshFilter GAF.Objects.GAFRenderProcessor.m_Filter = null |
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private |
Dictionary<uint, IGAFObject> GAF.Objects.GAFRenderProcessor.m_Objects = new Dictionary<uint, IGAFObject>() |
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private |
Renderer GAF.Objects.GAFRenderProcessor.m_Renderer = null |
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private |
List<IGAFObject> GAF.Objects.GAFRenderProcessor.m_SortedObjects = null |
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private |
MeshState GAF.Objects.GAFRenderProcessor.m_State = MeshState.Null |
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private |
readonly Vector3 GAF.Objects.GAFRenderProcessor.normalVector = new Vector3(0, 0, -1f) |
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staticprivate |
MeshFilter GAF.Objects.GAFRenderProcessor.filter |
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get |
Renderer GAF.Objects.GAFRenderProcessor.renderer |
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get |
The documentation for this class was generated from the following file: