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cocos2d::RenderTexture *  | gaussianBlurredTextureFromTexture (cocos2d::Texture2D *aTexture, const cocos2d::Rect &rect, float aBlurRadiusX, float aBlurRadiusY) | 
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cocos2d::RenderTexture *  | glowTextureFromTexture (cocos2d::Texture2D *aTexture, const cocos2d::Rect &rect, GAFGlowFilterData *data) | 
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cocos2d::RenderTexture *  | dropShadowTextureFromTexture (cocos2d::Texture2D *aTexture, const cocos2d::Rect &rect, GAFDropShadowFilterData *data) | 
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static GAFTextureEffectsConverter *  | sharedConverter () | 
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static cocos2d::GLProgram *  | programForBlurShaderWithName (const char *aShaderName, const char *aVertexShaderFile, const char *aFragmentShaderFile) | 
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static cocos2d::GLProgram *  | programForGlowShaderWithName (const char *aShaderName, const char *aVertexShaderFile, const char *aFragmentShaderFile) | 
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The documentation for this class was generated from the following files: