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Unity GAF Player
1.0
Tools for playing GAF animation inside Unity
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Properties | |
| int | VisibleElements [get] |
| Gets the visible elements. More... | |
Properties inherited from GAFAnimationPlayerBase | |
| GAFAnimation | GAFAnimation [get, set] |
| Gets or sets the GAF animation data. More... | |
| int | GAFCurrentSequenceIndex [get, set] |
| Gets or sets the index of the current sequence. More... | |
| bool | GAFIsPlaying [get] |
| Gets a value indicating whether this instance is playing. More... | |
| bool | GAFPlayAutomatically [get, set] |
| Gets or sets a value indicating whether animation is going to play on start. More... | |
| int | GAFCurrentFrame [get, set] |
| Gets or sets the current frame. More... | |
| eGAFWrapMode | GAFWrapMode [get, set] |
| Gets or sets the GAF wrap mode. More... | |
Additional Inherited Members | |
Public Member Functions inherited from GAFAnimationPlayerBase | |
| virtual void | Start () |
| virtual void | Update () |
| virtual void | GAFSetNextAnimation () |
| Sets the next animation. More... | |
| virtual void | GAFSetPreviousAnimation () |
| Sets the previous animation. More... | |
| virtual void | GAFSetAnimationByName (string name) |
| Sets current animation by name. More... | |
| virtual void | GAFSetAnimationByIndex (int index) |
| Sets current animation by index. More... | |
| virtual void | GAFResetElements () |
| Reset elements. More... | |
| virtual void | GAFRewind () |
| Rewind current animation sequrnce to start. More... | |
| virtual void | GAFSetAnimationToFrame (int fromFrame, int toFrame) |
| Sets the animation to frame. More... | |
| virtual void | GAFPlay () |
| Play animation. More... | |
| virtual void | GAFStop () |
| Stop animation. More... | |
Public Attributes inherited from GAFAnimationPlayerBase | |
| List< PolygonVerts > | mOriginalVerts |
| List< string > | mOriginalVertsGo |
Protected Member Functions inherited from GAFAnimationPlayerBase | |
| virtual void | ApplyMask () |
| Applies the mask. More... | |
| virtual void | ApplyTransformations () |
| Applies the transformations. More... | |
| virtual void | ApplyObjectAlpha () |
| Applies the object alpha. More... | |
| virtual void | ApllyObjectBlur () |
| Apllies the object blur. More... | |
| virtual void | ApplyColorTranformation () |
| Applies the color tranformation. More... | |
| virtual void | ApplyTransformations (GAFState state, GameObject go) |
| Applies the transformations. More... | |
| virtual void | ApplyObjectAlpha (GAFState state, GameObject go) |
| Applies the object alpha. More... | |
Protected Attributes inherited from GAFAnimationPlayerBase | |
| int | mCurrentSequenceIndex |
| bool | mPlayAutomatically = true |
| bool | mIsPlaying = false |
| bool | mWasInit = false |
| eGAFWrapMode | mWrapMode = eGAFWrapMode.Loop |
| Dictionary< string, GameObject > | mAnimatedObjects |
| GameObject | mCurrentGameObject |
| int | mCurrentFrame = -1 |
| float | mPreviousTime |
| GAFState | mCurrentState |
| Dictionary< GameObject, List < GameObject > > | mBlurGos |
| Dictionary< GameObject, List < Material > > | mBlurMats |
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get |
Gets the visible elements.
The visible elements.
1.8.4