Unity GAF Player  1.0
Tools for playing GAF animation inside Unity
 All Classes Files Functions Variables Enumerations Enumerator Properties Events
Protected Member Functions | List of all members
GAFAnimationPlayerNGUI Class Reference
Inheritance diagram for GAFAnimationPlayerNGUI:
GAFAnimationPlayerBase

Protected Member Functions

override void ApplyMask ()
 Start this instance. More...
 
- Protected Member Functions inherited from GAFAnimationPlayerBase
virtual void ApplyTransformations ()
 Applies the transformations. More...
 
virtual void ApplyObjectAlpha ()
 Applies the object alpha. More...
 
virtual void ApllyObjectBlur ()
 Apllies the object blur. More...
 
virtual void ApplyColorTranformation ()
 Applies the color tranformation. More...
 
virtual void ApplyTransformations (GAFState state, GameObject go)
 Applies the transformations. More...
 
virtual void ApplyObjectAlpha (GAFState state, GameObject go)
 Applies the object alpha. More...
 

Additional Inherited Members

- Public Member Functions inherited from GAFAnimationPlayerBase
virtual void Start ()
 
virtual void Update ()
 
virtual void GAFSetNextAnimation ()
 Sets the next animation. More...
 
virtual void GAFSetPreviousAnimation ()
 Sets the previous animation. More...
 
virtual void GAFSetAnimationByName (string name)
 Sets current animation by name. More...
 
virtual void GAFSetAnimationByIndex (int index)
 Sets current animation by index. More...
 
virtual void GAFResetElements ()
 Reset elements. More...
 
virtual void GAFRewind ()
 Rewind current animation sequrnce to start. More...
 
virtual void GAFSetAnimationToFrame (int fromFrame, int toFrame)
 Sets the animation to frame. More...
 
virtual void GAFPlay ()
 Play animation. More...
 
virtual void GAFStop ()
 Stop animation. More...
 
- Public Attributes inherited from GAFAnimationPlayerBase
List< PolygonVertsmOriginalVerts
 
List< string > mOriginalVertsGo
 
- Protected Attributes inherited from GAFAnimationPlayerBase
int mCurrentSequenceIndex
 
bool mPlayAutomatically = true
 
bool mIsPlaying = false
 
bool mWasInit = false
 
eGAFWrapMode mWrapMode = eGAFWrapMode.Loop
 
Dictionary< string, GameObject > mAnimatedObjects
 
GameObject mCurrentGameObject
 
int mCurrentFrame = -1
 
float mPreviousTime
 
GAFState mCurrentState
 
Dictionary< GameObject, List
< GameObject > > 
mBlurGos
 
Dictionary< GameObject, List
< Material > > 
mBlurMats
 
- Properties inherited from GAFAnimationPlayerBase
GAFAnimation GAFAnimation [get, set]
 Gets or sets the GAF animation data. More...
 
int GAFCurrentSequenceIndex [get, set]
 Gets or sets the index of the current sequence. More...
 
bool GAFIsPlaying [get]
 Gets a value indicating whether this instance is playing. More...
 
bool GAFPlayAutomatically [get, set]
 Gets or sets a value indicating whether animation is going to play on start. More...
 
int GAFCurrentFrame [get, set]
 Gets or sets the current frame. More...
 
eGAFWrapMode GAFWrapMode [get, set]
 Gets or sets the GAF wrap mode. More...
 

Member Function Documentation

override void GAFAnimationPlayerNGUI.ApplyMask ( )
protectedvirtual

Start this instance.

Applies the object alpha.

Applies the color tranformation.

Apllies the object blur.

Applies the object alpha.

Parameters
stateState.
goGo.

Sets the animation to frame.

Parameters
fromFrameFrom frame.
toFrameTo frame.

Applies the mask.

Reimplemented from GAFAnimationPlayerBase.


The documentation for this class was generated from the following file: