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| GAFStencilMaskSprite (int stencilLayer) |
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virtual bool | initWithTexture (cocos2d::Texture2D *pTexture, const cocos2d::Rect &rect, bool rotated) |
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virtual void | draw (cocos2d::Renderer *renderer, const cocos2d::Mat4 &transform, bool transformUpdated) override |
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virtual void | visit (cocos2d::Renderer *renderer, const cocos2d::Mat4 &transform, bool transformUpdated) override |
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void | invalidateMaskedObjectsOrder () |
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void | addMaskedObject (cocos2d::Node *anObject) |
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void | removeMaskedObject (cocos2d::Node *anObject) |
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void | updateStencilLayer (int newLayer) |
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void | setExternaTransform (const cocos2d::AffineTransform &transform) |
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void | setChildTransform (const cocos2d::AffineTransform &transform) |
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virtual void | setUniformsForFragmentShader () |
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const cocos2d::AffineTransform & | childTransform () const |
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const cocos2d::AffineTransform & | getExternalTransform () const |
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void | setLocator (bool locator) |
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void | setAtlasScale (float scale) |
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virtual const cocos2d::Mat4 & | getNodeToParentTransform () const override |
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cocos2d::AffineTransform | getNodeToParentAffineTransform () const |
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void | setTexture (cocos2d::Texture2D *texture) |
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bool | initWithTexture (cocos2d::Texture2D *pTexture, const cocos2d::Rect &rect, bool rotated) |
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virtual bool | initWithSpriteFrame (cocos2d::SpriteFrame *spriteFrame) |
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static cocos2d::GLProgram * | programShaderForMask () |
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static void | updateMaskContainerOf (cocos2d::Node *node) |
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void | sortAllMaskedObjects () |
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void | invalidateTransformCache () |
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unsigned int | objectIdRef |
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cocos2d::AffineTransform | m_externalTransform |
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cocos2d::AffineTransform | m_childTransform |
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The documentation for this class was generated from the following files: