| void GAF.Objects.GAFBakedObject.addController  | 
          ( | 
           | ) | 
           | 
        
      
 
Add controller to current object. 
 
 
      
        
          | bool GAF.Objects.GAFBakedObject.hasController  | 
          ( | 
           | ) | 
           | 
        
      
 
Returns true if current object has controller. 
- Returns
 
 
 
      
        
          | override void GAF.Objects.GAFBakedObject.reload  | 
          ( | 
           | ) | 
           | 
        
      
 
Reset object state and create non-serialized data. 
 
 
      
        
          | void GAF.Objects.GAFBakedObject.removeController  | 
          ( | 
           | ) | 
           | 
        
      
 
Remove controller from current object. 
 
 
      
        
          | override void GAF.Objects.GAFBakedObject.updateToState  | 
          ( | 
          GAFObjectStateData  | 
          _State,  | 
        
        
           | 
           | 
          bool  | 
          _Refresh  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
Update object to desired state. 
- Parameters
 - 
  
    | _State | State data. | 
    | _Refresh | Force refresh state. | 
  
   
 
 
The documentation for this class was generated from the following file:
- E:/GAF/Projects/Player/Free5/Library/UnityProject/Assets/GAF/Scripts/Objects/GAFBakedObject.cs