GAF  1.0.21
General animation format player for Unity
GAF.Objects.GAFMaskedObjectImpl Member List

This is the complete list of members for GAF.Objects.GAFMaskedObjectImpl, including all inherited members.

atlasDataGAF.Objects.IGAFObjectImpl
atlasElementDataGAF.Objects.IGAFObjectImpl
calcUV()GAF.Objects.IGAFObjectImplprotectedvirtual
cleanUp()GAF.Objects.GAFMaskedObjectImplvirtual
colorsGAF.Objects.IGAFObjectImpl
colorsShiftGAF.Objects.IGAFObjectImpl
currentMaterialGAF.Objects.IGAFObjectImpl
currentStateGAF.Objects.IGAFObjectImpl
currentVerticesGAF.Objects.IGAFObjectImpl
disableMasking()GAF.Objects.GAFMaskedObjectImpl
enableMasking()GAF.Objects.GAFMaskedObjectImpl
Equals(IGAFMaskedObjectImpl _Other)GAF.Objects.GAFMaskedObjectImpl
filterGAF.Objects.IGAFObjectImpl
GAFMaskedObjectImpl(GameObject _ThisObject, GAFObjectData _Data, Renderer _Renderer, MeshFilter _Filter)GAF.Objects.GAFMaskedObjectImpl
GAFMaskedObjectImpl(Material _MaskedMaterial, GameObject _ThisObject, GAFObjectData _Data, Renderer _Renderer, MeshFilter _Filter)GAF.Objects.GAFMaskedObjectImpl
GAFObjectImpl(GameObject _ThisObject, GAFObjectData _Data, Renderer _Renderer, MeshFilter _Filter)GAF.Objects.GAFObjectImpl
getObjectID()GAF.Objects.GAFMaskedObjectImpl
hasCustomTextureGAF.Objects.IGAFObjectImplprotected
IGAFObjectImpl(IGAFObjectSerializedProperties _Data, Renderer _Renderer, MeshFilter _Filter)GAF.Objects.IGAFObjectImpl
initialColorGAF.Objects.IGAFObjectImplprotectedstatic
initializeBaseData()GAF.Objects.IGAFObjectImplprotectedvirtual
initialVerticesGAF.Objects.IGAFObjectImpl
m_MaskedMaterialGAF.Objects.GAFMaskedObjectImplprivate
m_SharedMaterialGAF.Objects.GAFMaskedObjectImplprivate
m_StencilIDGAF.Objects.GAFMaskedObjectImplprivate
materialGAF.Objects.IGAFObjectImpl
normalsGAF.Objects.IGAFObjectImplprotectedstatic
rendererGAF.Objects.IGAFObjectImpl
resetMesh()GAF.Objects.GAFObjectImplprotectedvirtual
resetRenderer()GAF.Objects.GAFObjectImplprotectedvirtual
serializedPropertiesGAF.Objects.IGAFObjectImplprotected
textureGAF.Objects.IGAFObjectImpl
texturesDataGAF.Objects.IGAFObjectImpl
thisObjectGAF.Objects.GAFObjectImplprotected
trianglesGAF.Objects.IGAFObjectImplprotectedstatic
updateMasking(GAFObjectStateData _State, bool _Refresh)GAF.Objects.GAFMaskedObjectImpl
updateMaterialColor(GAFObjectStateData _State, bool _Refresh)GAF.Objects.GAFObjectImplprotectedvirtual
updateMeshColor(GAFObjectStateData _State, bool _Refresh)GAF.Objects.GAFObjectImplprotectedvirtual
updateToState(GAFObjectStateData _State, bool _Refresh)GAF.Objects.GAFMaskedObjectImplvirtual
updateTransform(GAFObjectStateData _State, bool _Refresh)GAF.Objects.GAFObjectImplprotectedvirtual
uvsGAF.Objects.IGAFObjectImpl
zOrderGAF.Objects.IGAFObjectImpl