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static readonly Color32 | initialColor = new Color32((byte)255, (byte)255, (byte)255, (byte)255) |
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static readonly Vector3[] | normals = new Vector3[4] { new Vector3(0f, 0f, -1f), new Vector3(0f, 0f, -1f), new Vector3(0f, 0f, -1f), new Vector3(0f, 0f, -1f) } |
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static readonly int[] | triangles = new int[6] { 2, 0, 1, 3, 0, 2 } |
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void GAF.Objects.IGAFObjectImpl.calcInitialVertices |
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private |
virtual void GAF.Objects.IGAFObjectImpl.calcUV |
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protectedvirtual |
virtual void GAF.Objects.IGAFObjectImpl.cleanUp |
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virtual |
virtual void GAF.Objects.IGAFObjectImpl.initializeBaseData |
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protectedvirtual |
abstract void GAF.Objects.IGAFObjectImpl.updateToState |
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GAFObjectStateData |
_State, |
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bool |
_Refresh |
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) |
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pure virtual |
readonly Color32 GAF.Objects.IGAFObjectImpl.initialColor = new Color32((byte)255, (byte)255, (byte)255, (byte)255) |
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staticprotected |
GAFAtlasData GAF.Objects.IGAFObjectImpl.m_AtlasData = null |
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private |
GAFAtlasElementData GAF.Objects.IGAFObjectImpl.m_AtlasElementData = null |
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private |
Color32 [] GAF.Objects.IGAFObjectImpl.m_Colors = null |
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private |
Vector4 [] GAF.Objects.IGAFObjectImpl.m_ColorShift = null |
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private |
GAFObjectStateData GAF.Objects.IGAFObjectImpl.m_CurrentState = null |
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private |
Vector3 [] GAF.Objects.IGAFObjectImpl.m_CurrentVertices = new Vector3[4] |
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private |
MeshFilter GAF.Objects.IGAFObjectImpl.m_Filter = null |
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private |
Material GAF.Objects.IGAFObjectImpl.m_Material = null |
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private |
Renderer GAF.Objects.IGAFObjectImpl.m_Renderer = null |
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private |
Texture2D GAF.Objects.IGAFObjectImpl.m_Texture = null |
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private |
GAFTexturesData GAF.Objects.IGAFObjectImpl.m_TexturesData = null |
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private |
Vector2 [] GAF.Objects.IGAFObjectImpl.m_UV = null |
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private |
Vector3 [] GAF.Objects.IGAFObjectImpl.m_Vertices = null |
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private |
readonly Vector3 [] GAF.Objects.IGAFObjectImpl.normals = new Vector3[4] { new Vector3(0f, 0f, -1f), new Vector3(0f, 0f, -1f), new Vector3(0f, 0f, -1f), new Vector3(0f, 0f, -1f) } |
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staticprotected |
readonly int [] GAF.Objects.IGAFObjectImpl.triangles = new int[6] { 2, 0, 1, 3, 0, 2 } |
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staticprotected |
virtual GAFAtlasData GAF.Objects.IGAFObjectImpl.atlasData |
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get |
virtual GAFAtlasElementData GAF.Objects.IGAFObjectImpl.atlasElementData |
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get |
virtual Color32 [] GAF.Objects.IGAFObjectImpl.colors |
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getprotected set |
virtual Vector4 [] GAF.Objects.IGAFObjectImpl.colorsShift |
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getprotected set |
virtual Material GAF.Objects.IGAFObjectImpl.currentMaterial |
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get |
virtual GAFObjectStateData GAF.Objects.IGAFObjectImpl.currentState |
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getprotected set |
virtual Vector3 [] GAF.Objects.IGAFObjectImpl.currentVertices |
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getprotected set |
virtual MeshFilter GAF.Objects.IGAFObjectImpl.filter |
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get |
bool GAF.Objects.IGAFObjectImpl.hasCustomTexture |
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getprotected |
virtual Vector3 [] GAF.Objects.IGAFObjectImpl.initialVertices |
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get |
virtual Material GAF.Objects.IGAFObjectImpl.material |
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getprotected set |
virtual Renderer GAF.Objects.IGAFObjectImpl.renderer |
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get |
virtual Texture2D GAF.Objects.IGAFObjectImpl.texture |
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get |
virtual GAFTexturesData GAF.Objects.IGAFObjectImpl.texturesData |
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get |
virtual Vector2 [] GAF.Objects.IGAFObjectImpl.uvs |
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getprotected set |
virtual int GAF.Objects.IGAFObjectImpl.zOrder |
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get |
The documentation for this class was generated from the following file:
- D:/GAF/Projects/Player/Master/Library/UnityProject/Assets/GAF/Scripts/Objects/ObjectsImpls/IGAFObjectImpl.cs