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GAF
1.0.21
General animation format player for Unity
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Public Member Functions | |
GAFObjectImpl (GameObject _ThisObject, GAFObjectData _Data, Renderer _Renderer, MeshFilter _Filter) | |
override void | updateToState (GAFObjectStateData _State, bool _Refresh) |
override void | cleanUp () |
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IGAFObjectImpl (IGAFObjectSerializedProperties _Data, Renderer _Renderer, MeshFilter _Filter) | |
Protected Member Functions | |
virtual void | updateMeshColor (GAFObjectStateData _State, bool _Refresh) |
virtual void | updateMaterialColor (GAFObjectStateData _State, bool _Refresh) |
virtual void | updateTransform (GAFObjectStateData _State, bool _Refresh) |
virtual void | resetRenderer () |
virtual void | resetMesh () |
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virtual void | initializeBaseData () |
virtual void | calcUV () |
Properties | |
GameObject | thisObject [get] |
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virtual Renderer | renderer [get] |
virtual MeshFilter | filter [get] |
virtual Material | currentMaterial [get] |
virtual Texture2D | texture [get] |
virtual Material | material [get, protected set] |
virtual GAFAtlasData | atlasData [get] |
virtual GAFAtlasElementData | atlasElementData [get] |
virtual GAFTexturesData | texturesData [get] |
virtual GAFObjectStateData | currentState [get, protected set] |
virtual int | zOrder [get] |
virtual Color32[] | colors [get, protected set] |
virtual Vector4[] | colorsShift [get, protected set] |
virtual Vector3[] | initialVertices [get] |
virtual Vector3[] | currentVertices [get, protected set] |
virtual Vector2[] | uvs [get, protected set] |
IGAFObjectSerializedProperties | serializedProperties [get] |
bool | hasCustomTexture [get] |
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Renderer | renderer [get] |
MeshFilter | filter [get] |
Material | currentMaterial [get] |
Texture2D | texture [get] |
Material | material [get] |
GAFAtlasData | atlasData [get] |
GAFAtlasElementData | atlasElementData [get] |
GAFTexturesData | texturesData [get] |
GAFObjectStateData | currentState [get] |
int | zOrder [get] |
Color32[] | colors [get] |
Vector4[] | colorsShift [get] |
Vector3[] | initialVertices [get] |
Vector3[] | currentVertices [get] |
Vector2[] | uvs [get] |
Private Attributes | |
GameObject | m_Object = null |
Additional Inherited Members | |
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static readonly Color32 | initialColor = new Color32((byte)255, (byte)255, (byte)255, (byte)255) |
static readonly Vector3[] | normals = new Vector3[4] { new Vector3(0f, 0f, -1f), new Vector3(0f, 0f, -1f), new Vector3(0f, 0f, -1f), new Vector3(0f, 0f, -1f) } |
static readonly int[] | triangles = new int[6] { 2, 0, 1, 3, 0, 2 } |
GAF.Objects.GAFObjectImpl.GAFObjectImpl | ( | GameObject | _ThisObject, |
GAFObjectData | _Data, | ||
Renderer | _Renderer, | ||
MeshFilter | _Filter | ||
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virtual |
Reimplemented from GAF.Objects.IGAFObjectImpl.
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protectedvirtual |
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protectedvirtual |
Reimplemented in GAF.Objects.GAFMaskObjectImpl.
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protectedvirtual |
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protectedvirtual |
Reimplemented in GAF.Objects.GAFMaskObjectImpl.
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virtual |
Implements GAF.Objects.IGAFObjectImpl.
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protectedvirtual |
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private |
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getprotected |