GAF  1.0.21
General animation format player for Unity
Public Member Functions | Protected Member Functions | Properties | Private Attributes | List of all members
GAF.Objects.GAFObjectImpl Class Reference
Inheritance diagram for GAF.Objects.GAFObjectImpl:
GAF.Objects.IGAFObjectImpl GAF.Objects.IGAFObjectProperties GAF.Objects.GAFComplexObjectImpl_Pro GAF.Objects.GAFFilteredObjectImpl_Pro GAF.Objects.GAFMaskedObjectImpl GAF.Objects.GAFMaskObjectImpl

Public Member Functions

 GAFObjectImpl (GameObject _ThisObject, GAFObjectData _Data, Renderer _Renderer, MeshFilter _Filter)
 
override void updateToState (GAFObjectStateData _State, bool _Refresh)
 
override void cleanUp ()
 
- Public Member Functions inherited from GAF.Objects.IGAFObjectImpl
 IGAFObjectImpl (IGAFObjectSerializedProperties _Data, Renderer _Renderer, MeshFilter _Filter)
 

Protected Member Functions

virtual void updateMeshColor (GAFObjectStateData _State, bool _Refresh)
 
virtual void updateMaterialColor (GAFObjectStateData _State, bool _Refresh)
 
virtual void updateTransform (GAFObjectStateData _State, bool _Refresh)
 
virtual void resetRenderer ()
 
virtual void resetMesh ()
 
- Protected Member Functions inherited from GAF.Objects.IGAFObjectImpl
virtual void initializeBaseData ()
 
virtual void calcUV ()
 

Properties

GameObject thisObject [get]
 
- Properties inherited from GAF.Objects.IGAFObjectImpl
virtual Renderer renderer [get]
 
virtual MeshFilter filter [get]
 
virtual Material currentMaterial [get]
 
virtual Texture2D texture [get]
 
virtual Material material [get, protected set]
 
virtual GAFAtlasData atlasData [get]
 
virtual GAFAtlasElementData atlasElementData [get]
 
virtual GAFTexturesData texturesData [get]
 
virtual GAFObjectStateData currentState [get, protected set]
 
virtual int zOrder [get]
 
virtual Color32[] colors [get, protected set]
 
virtual Vector4[] colorsShift [get, protected set]
 
virtual Vector3[] initialVertices [get]
 
virtual Vector3[] currentVertices [get, protected set]
 
virtual Vector2[] uvs [get, protected set]
 
IGAFObjectSerializedProperties serializedProperties [get]
 
bool hasCustomTexture [get]
 
- Properties inherited from GAF.Objects.IGAFObjectProperties
Renderer renderer [get]
 
MeshFilter filter [get]
 
Material currentMaterial [get]
 
Texture2D texture [get]
 
Material material [get]
 
GAFAtlasData atlasData [get]
 
GAFAtlasElementData atlasElementData [get]
 
GAFTexturesData texturesData [get]
 
GAFObjectStateData currentState [get]
 
int zOrder [get]
 
Color32[] colors [get]
 
Vector4[] colorsShift [get]
 
Vector3[] initialVertices [get]
 
Vector3[] currentVertices [get]
 
Vector2[] uvs [get]
 

Private Attributes

GameObject m_Object = null
 

Additional Inherited Members

- Static Protected Attributes inherited from GAF.Objects.IGAFObjectImpl
static readonly Color32 initialColor = new Color32((byte)255, (byte)255, (byte)255, (byte)255)
 
static readonly Vector3[] normals = new Vector3[4] { new Vector3(0f, 0f, -1f), new Vector3(0f, 0f, -1f), new Vector3(0f, 0f, -1f), new Vector3(0f, 0f, -1f) }
 
static readonly int[] triangles = new int[6] { 2, 0, 1, 3, 0, 2 }
 

Constructor & Destructor Documentation

GAF.Objects.GAFObjectImpl.GAFObjectImpl ( GameObject  _ThisObject,
GAFObjectData  _Data,
Renderer  _Renderer,
MeshFilter  _Filter 
)

Member Function Documentation

override void GAF.Objects.GAFObjectImpl.cleanUp ( )
virtual

Reimplemented from GAF.Objects.IGAFObjectImpl.

virtual void GAF.Objects.GAFObjectImpl.resetMesh ( )
protectedvirtual
virtual void GAF.Objects.GAFObjectImpl.resetRenderer ( )
protectedvirtual

Reimplemented in GAF.Objects.GAFMaskObjectImpl.

virtual void GAF.Objects.GAFObjectImpl.updateMaterialColor ( GAFObjectStateData  _State,
bool  _Refresh 
)
protectedvirtual
virtual void GAF.Objects.GAFObjectImpl.updateMeshColor ( GAFObjectStateData  _State,
bool  _Refresh 
)
protectedvirtual

Reimplemented in GAF.Objects.GAFMaskObjectImpl.

override void GAF.Objects.GAFObjectImpl.updateToState ( GAFObjectStateData  _State,
bool  _Refresh 
)
virtual
virtual void GAF.Objects.GAFObjectImpl.updateTransform ( GAFObjectStateData  _State,
bool  _Refresh 
)
protectedvirtual

Member Data Documentation

GameObject GAF.Objects.GAFObjectImpl.m_Object = null
private

Property Documentation

GameObject GAF.Objects.GAFObjectImpl.thisObject
getprotected

The documentation for this class was generated from the following file: