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static readonly Color32 | initialColor = new Color32((byte)255, (byte)255, (byte)255, (byte)255) |
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static readonly Vector3[] | normals = new Vector3[4] { new Vector3(0f, 0f, -1f), new Vector3(0f, 0f, -1f), new Vector3(0f, 0f, -1f), new Vector3(0f, 0f, -1f) } |
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static readonly int[] | triangles = new int[6] { 2, 0, 1, 3, 0, 2 } |
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GAFRenderProcessor | renderProcessor [get] |
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GAFBakedObjectController | controller [get] |
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virtual Renderer | renderer [get] |
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virtual MeshFilter | filter [get] |
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virtual Material | currentMaterial [get] |
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virtual Texture2D | texture [get] |
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virtual Material | material [get, protected set] |
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virtual GAFAtlasData | atlasData [get] |
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virtual GAFAtlasElementData | atlasElementData [get] |
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virtual GAFTexturesData | texturesData [get] |
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virtual GAFObjectStateData | currentState [get, protected set] |
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virtual int | zOrder [get] |
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virtual Color32[] | colors [get, protected set] |
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virtual Vector4[] | colorsShift [get, protected set] |
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virtual Vector3[] | initialVertices [get] |
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virtual Vector3[] | currentVertices [get, protected set] |
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virtual Vector2[] | uvs [get, protected set] |
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IGAFObjectSerializedProperties | serializedProperties [get] |
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bool | hasCustomTexture [get] |
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Renderer | renderer [get] |
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MeshFilter | filter [get] |
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Material | currentMaterial [get] |
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Texture2D | texture [get] |
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Material | material [get] |
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GAFAtlasData | atlasData [get] |
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GAFAtlasElementData | atlasElementData [get] |
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GAFTexturesData | texturesData [get] |
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GAFObjectStateData | currentState [get] |
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int | zOrder [get] |
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Color32[] | colors [get] |
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Vector4[] | colorsShift [get] |
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Vector3[] | initialVertices [get] |
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Vector3[] | currentVertices [get] |
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Vector2[] | uvs [get] |
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override void GAF.Objects.GAFBakedMaskObjectImpl.cleanUp |
( |
| ) |
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virtual |
void GAF.Objects.GAFBakedMaskObjectImpl.disableMask |
( |
| ) |
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void GAF.Objects.GAFBakedMaskObjectImpl.enableMask |
( |
| ) |
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int GAF.Objects.GAFBakedMaskObjectImpl.getStencilID |
( |
| ) |
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void GAF.Objects.GAFBakedMaskObjectImpl.setStencilID |
( |
int |
_StencilID | ) |
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override void GAF.Objects.GAFBakedMaskObjectImpl.updateMeshColor |
( |
GAFObjectStateData |
_State, |
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bool |
_Refresh |
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) |
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protectedvirtual |
Material GAF.Objects.GAFBakedMaskObjectImpl.m_MaskMaterial = null |
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private |
int GAF.Objects.GAFBakedMaskObjectImpl.m_StencilID = 0 |
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private |
The documentation for this class was generated from the following file: