atlasData | GAF.Objects.IGAFObjectImpl | |
atlasElementData | GAF.Objects.IGAFObjectImpl | |
calcUV() | GAF.Objects.IGAFObjectImpl | protectedvirtual |
cleanUp() | GAF.Objects.GAFMaskObjectImpl | virtual |
colors | GAF.Objects.IGAFObjectImpl | |
colorsShift | GAF.Objects.IGAFObjectImpl | |
currentMaterial | GAF.Objects.IGAFObjectImpl | |
currentState | GAF.Objects.IGAFObjectImpl | |
currentVertices | GAF.Objects.IGAFObjectImpl | |
disableMask() | GAF.Objects.GAFMaskObjectImpl | |
enableMask() | GAF.Objects.GAFMaskObjectImpl | |
filter | GAF.Objects.IGAFObjectImpl | |
GAFMaskObjectImpl(GameObject _ThisObject, GAFObjectData _Data, Renderer _Renderer, MeshFilter _Filter) | GAF.Objects.GAFMaskObjectImpl | |
GAFObjectImpl(GameObject _ThisObject, GAFObjectData _Data, Renderer _Renderer, MeshFilter _Filter) | GAF.Objects.GAFObjectImpl | |
getStencilID() | GAF.Objects.GAFMaskObjectImpl | |
hasCustomTexture | GAF.Objects.IGAFObjectImpl | protected |
IGAFObjectImpl(IGAFObjectSerializedProperties _Data, Renderer _Renderer, MeshFilter _Filter) | GAF.Objects.IGAFObjectImpl | |
initialColor | GAF.Objects.IGAFObjectImpl | protectedstatic |
initializeBaseData() | GAF.Objects.IGAFObjectImpl | protectedvirtual |
initialVertices | GAF.Objects.IGAFObjectImpl | |
m_MaskedObjects | GAF.Objects.GAFMaskObjectImpl | private |
m_MaskMaterial | GAF.Objects.GAFMaskObjectImpl | private |
m_StencilID | GAF.Objects.GAFMaskObjectImpl | private |
material | GAF.Objects.IGAFObjectImpl | |
normals | GAF.Objects.IGAFObjectImpl | protectedstatic |
registerMaskedObject(IGAFMaskedObjectImpl _Masked) | GAF.Objects.GAFMaskObjectImpl | |
renderer | GAF.Objects.IGAFObjectImpl | |
resetMesh() | GAF.Objects.GAFObjectImpl | protectedvirtual |
resetRenderer() | GAF.Objects.GAFMaskObjectImpl | protectedvirtual |
serializedProperties | GAF.Objects.IGAFObjectImpl | protected |
texture | GAF.Objects.IGAFObjectImpl | |
texturesData | GAF.Objects.IGAFObjectImpl | |
thisObject | GAF.Objects.GAFObjectImpl | protected |
triangles | GAF.Objects.IGAFObjectImpl | protectedstatic |
unregisterMaskedObject(IGAFMaskedObjectImpl _Masked) | GAF.Objects.GAFMaskObjectImpl | |
updateMaterialColor(GAFObjectStateData _State, bool _Refresh) | GAF.Objects.GAFObjectImpl | protectedvirtual |
updateMeshColor(GAFObjectStateData _State, bool _Refresh) | GAF.Objects.GAFMaskObjectImpl | protectedvirtual |
updateToState(GAFObjectStateData _State, bool _Refresh) | GAF.Objects.GAFObjectImpl | virtual |
updateTransform(GAFObjectStateData _State, bool _Refresh) | GAF.Objects.GAFObjectImpl | protectedvirtual |
uvs | GAF.Objects.IGAFObjectImpl | |
zOrder | GAF.Objects.IGAFObjectImpl | |