|
static readonly Color32 | initialColor = new Color32((byte)255, (byte)255, (byte)255, (byte)255) |
|
static readonly Vector3[] | normals = new Vector3[4] { new Vector3(0f, 0f, -1f), new Vector3(0f, 0f, -1f), new Vector3(0f, 0f, -1f), new Vector3(0f, 0f, -1f) } |
|
static readonly int[] | triangles = new int[6] { 2, 0, 1, 3, 0, 2 } |
|
GameObject | thisObject [get] |
|
virtual Renderer | renderer [get] |
|
virtual MeshFilter | filter [get] |
|
virtual Material | currentMaterial [get] |
|
virtual Texture2D | texture [get] |
|
virtual Material | material [get, protected set] |
|
virtual GAFAtlasData | atlasData [get] |
|
virtual GAFAtlasElementData | atlasElementData [get] |
|
virtual GAFTexturesData | texturesData [get] |
|
virtual GAFObjectStateData | currentState [get, protected set] |
|
virtual int | zOrder [get] |
|
virtual Color32[] | colors [get, protected set] |
|
virtual Vector4[] | colorsShift [get, protected set] |
|
virtual Vector3[] | initialVertices [get] |
|
virtual Vector3[] | currentVertices [get, protected set] |
|
virtual Vector2[] | uvs [get, protected set] |
|
IGAFObjectSerializedProperties | serializedProperties [get] |
|
bool | hasCustomTexture [get] |
|
Renderer | renderer [get] |
|
MeshFilter | filter [get] |
|
Material | currentMaterial [get] |
|
Texture2D | texture [get] |
|
Material | material [get] |
|
GAFAtlasData | atlasData [get] |
|
GAFAtlasElementData | atlasElementData [get] |
|
GAFTexturesData | texturesData [get] |
|
GAFObjectStateData | currentState [get] |
|
int | zOrder [get] |
|
Color32[] | colors [get] |
|
Vector4[] | colorsShift [get] |
|
Vector3[] | initialVertices [get] |
|
Vector3[] | currentVertices [get] |
|
Vector2[] | uvs [get] |
|
GAF.Objects.GAFMaskObjectImpl.GAFMaskObjectImpl |
( |
GameObject |
_ThisObject, |
|
|
GAFObjectData |
_Data, |
|
|
Renderer |
_Renderer, |
|
|
MeshFilter |
_Filter |
|
) |
| |
override void GAF.Objects.GAFMaskObjectImpl.cleanUp |
( |
| ) |
|
|
virtual |
void GAF.Objects.GAFMaskObjectImpl.disableMask |
( |
| ) |
|
void GAF.Objects.GAFMaskObjectImpl.enableMask |
( |
| ) |
|
int GAF.Objects.GAFMaskObjectImpl.getStencilID |
( |
| ) |
|
override void GAF.Objects.GAFMaskObjectImpl.resetRenderer |
( |
| ) |
|
|
protectedvirtual |
override void GAF.Objects.GAFMaskObjectImpl.updateMeshColor |
( |
GAFObjectStateData |
_State, |
|
|
bool |
_Refresh |
|
) |
| |
|
protectedvirtual |
Material GAF.Objects.GAFMaskObjectImpl.m_MaskMaterial = null |
|
private |
int GAF.Objects.GAFMaskObjectImpl.m_StencilID = 0 |
|
private |
The documentation for this class was generated from the following file:
- D:/GAF/Projects/Player/Master/Library/UnityProject/Assets/GAF/Scripts/Objects/ObjectsImpls/NotBaked/GAFMaskObjectImpl.cs