Developer Insights

The posts below are written by game developers who discuss the challenges they faced when dealing with animations in mobile development environments and how GAF helped them overcome many of the problems they faced. We hope these first-hand accounts will help other developers gain insights into the complicated tradeoffs involved when creating animations for mobile.

The success of The Office Quest, an adventure game developed with GAF

Developer: 11Sheep

Location: Israel

Game Title: The Office Quest

Game Genre: Adventure

I guess that every single game developer in the world could say that everything started when they were kids and, with gleamy eyes but steady hands, played their first game. But I’d like to finish this post before the year is over, and that'd be a bit cheesy anyway, so let’s fast forward a little bit. In some sense, everything started when I decided to found a small development company. But then I would have to talk of 10 years of hard (but rewarding) work, during which we developed more than 50 products and saw many of our clients succeed – one of them sold his product that we developed for him for $50 million to NASDAQ!

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GAF used in creation of VR App - The Bohemian Rhapsody Experience

Developer: Enosis VR, Google Play

Location: Los Angeles, CA

Game Title: Bohemian Rhapsody Experience

Game Genre: Launch, Arcade

We set out to create a virtual reality app in collaboration with Google Play and Queen called The Bohemian Rhapsody Experience. It offers a journey through Queen frontman Freddie Mercury’s subconscious mind and recreates the sensation of being onstage with the band, with visual and audio elements that respond to the user's movements.

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Complex animations and cinematics in Unity2D

Developer: Juicy Beast
Location: Montreal, Canada          
Game Title: Burrito Bison: Launcha Libre

Game Genre: Launch, Arcade
Framework: Unity 2D
Release date: November 10, 2016
Burrito Bison with GAF, adobe flash 2d animationFor Burrito Bison: Launcha Libre we knew we wanted big, complex and well animated opponents on the ring, after all the feature was in previous installments. However, it was the first time we ventured in the fabulous world of complex animations in Unity and we had to consider several new solutions.

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GAF Converter hands-on

Developer: Paul P           
Game Title: Shapik the Quest 2

Game Genre: Adventure, Arcade
Framework: Starling
Release date: Pre-release Beta

Shapik the Quest 2 gaf flash mobile converterMy name is Daniel, and I’m the developer of “Shapik the Quest 2” game.  In this article, I’d like to share with you some experience in using GAF. Thanks to this tool, we eventually stopped being confined to conventional spritesheet animation. GAF also allowed us to create full-fledged animations in any quantity needed without fear of having an enormous number of atlases and low FPS as an outcome. 

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GAF from animator and developer points of view

Developer: Glera Games
Location: Vilnius, Lithuania           
Game Title: 
Mahjong Treasure Quest 
Game Genre: Mahjong, Board
Framework: Cocos2d-x
Release date: March 17, 2016

Mahjong Treasure Quest, flash to cocos2d with GAF, made with cocos2d-xTo find the best solution to a task, people often have to reinvent the wheel.  At our company, we spend a lot of time developing products to perfection and have in the past taken up to two years.  While diligently searching for a solution for our animation challenges, we finally found the GAF Converter. 

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Report from the trenches by Unity 3D game developer using GAF

Developer: LTD Scientific Endeavors
Location: Russia
Game Title: Scifun Steve in SciLand
Game Genre: Education
Framework: Unity3D

As soon as the new animation is created, the link to the animation component SpriteRenderer appears. Unity then prompts the user to drag the frames to the animation window.

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