Developer Insights
The posts below are written by game developers who discuss the challenges they faced when dealing with animations in mobile development environments and how GAF helped them overcome many of the problems they faced. We hope these first-hand accounts will help other developers gain insights into the complicated tradeoffs involved when creating animations for mobile.
The success of The Office Quest, an adventure game developed with GAF
I guess that every single game developer in the world could say that everything started when they were kids and, with gleamy eyes but steady hands, played their first game. But I’d like to finish this post before the year is over, and that'd be a bit cheesy anyway, so let’s fast forward a little bit. In some sense, everything started when I decided to found a small development company. But then I would have to talk of 10 years of hard (but rewarding) work, during which we developed more than 50 products and saw many of our clients succeed – one of them sold his product that we developed for him for $50 million to NASDAQ!
GAF used in creation of VR App - The Bohemian Rhapsody Experience
Developer: Enosis VR, Google Play
Location: Los Angeles, CA
Game Title: Bohemian Rhapsody Experience
Game Genre: Launch, Arcade
We set out to create a virtual reality app in collaboration with Google Play and Queen called The Bohemian Rhapsody Experience. It offers a journey through Queen frontman Freddie Mercury’s subconscious mind and recreates the sensation of being onstage with the band, with visual and audio elements that respond to the user's movements.
Complex animations and cinematics in Unity2D
Location: Montreal, Canada
Game Title: Burrito Bison: Launcha Libre
Game Genre: Launch, Arcade
Release date: November 10, 2016
Release date: Pre-release Beta
My name is Daniel, and I’m the developer of “Shapik the Quest 2” game. In this article, I’d like to share with you some experience in using GAF. Thanks to this tool, we eventually stopped being confined to conventional spritesheet animation. GAF also allowed us to create full-fledged animations in any quantity needed without fear of having an enormous number of atlases and low FPS as an outcome.
GAF from animator and developer points of view
Location: Vilnius, Lithuania
Game Title: Mahjong Treasure Quest
Game Genre: Mahjong, Board
Release date: March 17, 2016
To find the best solution to a task, people often have to reinvent the wheel. At our company, we spend a lot of time developing products to perfection and have in the past taken up to two years. While diligently searching for a solution for our animation challenges, we finally found the GAF Converter.
Report from the trenches by Unity 3D game developer using GAF
Location: Russia
Game Title: Scifun Steve in SciLand
Framework: Unity3D
As soon as the new animation is created, the link to the animation component SpriteRenderer appears. Unity then prompts the user to drag the frames to the animation window.